Jason Schreier Biography
Jason Schreier is an eminent American author and journalist. Schreier primarily covers the video game industry and serves at Bloomberg News as a reporter.
Jason served for Kotaku as a news reporter from 2011 to 2020 and was recognized for various investigative stories, particularly on the crunch culture within the industry. He joined the technology focus team at Bloomberg News in April 2020.
Jason Schreier Age
Jason Schreier was born in the United States, on May 10, 1987. He is 35 years old.
Jason Schreier Height
Schreier stands at a height of 5 ft 7 inches (Approx. 1.70 m).
Jason Schreier Education
After his high school education, Jason joined the Gallatin School of Individualized Study at the University of New York and graduated with a Bachelor’s degree in writing in 2009.
Jason Schreier Family
Jason was born and raised by his loving parents in the United States. Schreier belongs to the white ethnicity and holds an American nationality. Information regarding his parents and/or siblings is not known at the moment. We will update you on this section as soon as we have clear details.
Jason Schreier Wife
Jason married his beautiful wife called Amanda Coleman whom he had met at NYU. Amanda is a litigation associate at Cravath, Swaine & Moore. On June 24, 2018, The duo held their wedding and lives in the New York City area. Jason is a Jewish.
Jason Schreier Salary
Jason’s average salary is $82,457 per year. This is according to Bloomberg News anchors’ and reporters’ salaries.
Jason Schreier Net Worth
Schreier has an approximate net worth of $1 Million – $5 Million.
Jason Schreier Career
In April 2020, Jason joined the technology focus team as a reporter at Bloomberg News. While at Bloomberg, Schreier wrote his second book, Press Reset: Ruin and Recovery in the Video Game Industry. It is related to the video game industry for the volatility, which was released in May 2021.
Before joining Bloomberg, He served as a full-time news reporter at Kotaku. In April 2020, Jason left Kotaku specifically identifying issues with G/O Media management.
“I’ve been through a lot of cataclysmic shifts because it always felt like, through it all, we were guided by people who always cared about journalism, and unfortunately, I’m not sure that’s the case anymore.”
In addition to working conditions, Schreier wrote stories on the development histories of troubled or canceled video games reporting from anonymized workers.